2026 Q1 -tulosraportti
Vain PDF
14 päivää sitten
Tarjoustasot
NGM - Growth Market
Määrä
Osto
-
Myynti
Määrä
-
Viimeisimmät kaupat
| Aika | Hinta | Määrä | Ostaja | Myyjä |
|---|---|---|---|---|
| 5 920 | NON | NON | ||
| 80 | NON | AVA | ||
| 7 800 | NON | AVA | ||
| 2 500 | AVA | AVA | ||
| 120 | AVA | AVA |
Huomioi, että vaikka osakkeisiin säästäminen on pitkällä aikavälillä tuottanut hyvin, tulevasta tuotosta ei ole takeita. On olemassa riski, että et saa sijoittamiasi varoja takaisin.
Välittäjätilasto
Ostaneet eniten
| Välittäjä | Ostettu | Myyty | Netto | Sisäinen |
|---|---|---|---|---|
| Pareto Securities AS | 18 680 | 0 | +18 680 | 0 |
| Nordnet Bank AB | 26 626 | 8 213 | +18 413 | 7 688 |
| EAG | 1 500 | 0 | +1 500 | 0 |
| Avanza Bank AB | 37 464 | 76 057 | −38 593 | 36 939 |
Myyneet eniten
| Välittäjä | Ostettu | Myyty | Netto | Sisäinen |
|---|---|---|---|---|
| Avanza Bank AB | 37 464 | 76 057 | −38 593 | 36 939 |
| EAG | 1 500 | 0 | +1 500 | 0 |
| Nordnet Bank AB | 26 626 | 8 213 | +18 413 | 7 688 |
| Pareto Securities AS | 18 680 | 0 | +18 680 | 0 |
Yhtiötapahtumat
Datan lähde: FactSet, Quartr| Seuraava tapahtuma | |
|---|---|
2026 Q2 -tulosraportti 20.8. |
| Menneet tapahtumat | ||
|---|---|---|
2026 Q1 -tulosraportti 13.5. | ||
2025 Q4 -tulosraportti 26.2. | ||
2025 Q3 -tulosraportti 20.11.2025 | ||
2025 Q2 -tulosraportti 28.8.2025 | ||
2025 Q1 -tulosraportti 22.5.2025 |
Asiakkaat katsoivat myös
Foorumi
Liity keskusteluun Nordnet Socialissa
Kirjaudu
- ·21.5. · MuokattuThat we would end up at the 1.90 level after the 3-4 latest announcements from the company, including the latest quarterly report, where everything has been positive, I would never have believed. Completely incomprehensible if you ask me. Here we see other small companies rise 400-500 % in a week on just hot air, without any positive announcements whatsoever. No, I don't understand any of this. Just on the quarterly report and the latest announcement on May 13th, we have fallen almost 40%. Ridiculous.·21.5.I don't understand people who buy less than 10000 shares at the prices we are at now. People who buy 2000 shares at e.g. 2kr only to put them up for sale at 2,10kr right away. What's the point of that ??? Hopeless. Better to go to the cinema and buy an ice cream instead. Then there are some who manage to lower the price by 10-20% at market open by selling 15 shares, should be illegal.
- ·18.5. · MuokattuFantastic news on Monday morning 😊😊 STOCKHOLM (Nyhetsbyrån Direkt) The Jumpgate studio Game Xcite and publisher Daedalic Entertainment have agreed on the development of four additional downloadable content packs ("DLC") for Star Trek: Voyager -- Across the Unknown, which are to be released in 2026. The development costs for the DLC packs will be co-financed by Daedalic and supported by external project financing, while Jumpgate retains a significant share of the revenue from the first day after launch, it is stated.·19.5.I have been in it for over 4 years, and have lost several hundred thousand. But I'm still holding, believe and hope it's about to turn around. They are in a completely different place now than just a year ago. Don't forget how much management has invested of their own capital.;)·19.5.I have been involved for 6 years and like everyone else I am in the red but still firmly believe in it, it will increase as soon as I can free up some 💰
- ·15.5.Cannot comprehend that Jumpgate would fall 30% on this report Strong start to 2026 driven by successful launch of Star Trek and improved profitability The first quarter of 2026 marks an important milestone for Jumpgate. Following the successful launch of Star Trek: Voyager – Across the Unknown on February 18, the group delivered a significant improvement in profitability and strengthened its operational position for continued growth. The release of Star Trek: Voyager – Across the Unknown exceeded our expectations. At its peak, the game was the best-selling premium game globally on Steam, and within four days of launch, the game had sold more than 100,000 copies, making it the most successful launch in the group's history and a great commercial success for our publishing partner Daedalic Entertainment. The strong reception from both players and critics confirms the quality and commitment of the gameXcite team, and confirms our long-term strategy of combining external financing with lasting commercial gain. The launch also demonstrates the scalability of our business model. Since the project has no capitalized development costs on Jumpgate's balance sheet, the revenues from the game contribute significantly positively to revenues and cash flow. We expect the title to continue to generate long-term revenues through continuous content support and community engagement, with a series of DLCs ("Downloadable Content") under development. Financially, the quarter reflects the operational transformation we started in 2025. Net sales amounted to 9.8 million kroner, while EBIT improved significantly to 0.4 million compared to -5.6 million in the corresponding quarter last year. The improvement is mainly due to higher margins in royalty revenues from the game launch in the second half of the quarter, combined with a lower cost base after the restructuring measures implemented the previous year. The total number of positive reviews on Steam has passed 80% (all languages), which is an important threshold for the platform's algorithms. For the latest reviews, the percentage is 84%, showing a positive trend. The number of wishlist entries on Steam has increased since launch, which is expected to lead to good conversion and revenues when the game is sold at a discounted price. It is also worth noting that the revenue distribution for Star Trek is initially in favor of the publisher until their investment is repaid, meaning that Jumpgate's share of future revenues will be significantly higher going forward. We remain confident in our estimate of the combined game revenue for Sacred 2, Ed & Edda and Star Trek: Voyager. As previously communicated, the interval for the first 12 months after the launch of each game is estimated to be in the upper range of 14–51 million SEK, with most of the revenues attributed to the Star Trek game. During the quarter, we also secured important financing for new projects. In March, we completed external financing totaling 19 million SEK for a new game project together with Trophy Games, through a combination of release financing and German federal development support. Jumpgate will also participate significantly in the success of this title, which means the next addition to our project pipeline in line with our business model. This strengthens our project pipeline for 2026 and beyond, while limiting the financial risk for the group. The market response after the launch of Star Trek has also increased our strategic opportunities. We see greater interest from potential partners and publishers, which reflects increased visibility for Jumpgate and our studios. To maximize the outcome of this development, we are strengthening our capacity in business development. Our ambition is to use this momentum for several externally financed game projects with significant gain from game sales, and we are in advanced discussions about several new projects based on large licensed IPs to significantly scale up our pipeline with similar types of projects as our Star Trek-based game. Although the successful launch of Star Trek: Voyager – Across the Unknown is an important achievement, our focus remains on building a sustainable and profitable business over time. We continue to prioritize disciplined project selection, external financing structures and operational efficiency, while expanding our portfolio of proprietary opportunities with attractive potential. With a stronger operational foundation, reduced cost base and several active projects under development, we believe that Jumpgate is well positioned for further development in 2026. I would like to extend a big thank you to our employees, partners and shareholders for their continued support and commitment during this transformative period for the company. Harald Riegler CEO, Jumpgate AB Email: ir@jumpgategames.se·17.5.What are you talking about ?, this is an excerpt from the report that was announced on Wednesday 13 May .
- ·13.5.Anyone seen sales figures for Star Trek?·13.5.Strong start to 2026 driven by successful Star Trek launch and improved profitability The first quarter of 2026 marks an important milestone for Jumpgate. Following the successful launch of Star Trek: Voyager – Across the Unknown on February 18, the group delivered a significant improvement in profitability and strengthened its operational position for continued growth. The launch of Star Trek: Voyager – Across the Unknown exceeded our expectations. At its peak, the game was the best-selling premium game globally on Steam, and already four days after its launch, the game had sold more than 100,000 copies, making it the most successful launch in our group's history and a major commercial success for our publishing partner Daedalic Entertainment. The strong reception from both players and critics confirms the quality and dedication of the gameXcite team and validates our long-term strategy of combining external financing with retained commercial upside.
- ·13.5.Didn't think I would do this but today I bought a little more. Increased the position by 50% 😳⬆️ a report that gives hope for the future and upcoming revenues will hopefully provide a boost.
Yllä olevat kommentit ovat peräisin Nordnetin sosiaalisen verkoston Nordnet Socialin käyttäjiltä, eikä niitä ole muokattu eikä Nordnet ole tarkastanut niitä etukäteen. Ne eivät tarkoita, että Nordnet tarjoaisi sijoitusneuvoja tai sijoitussuosituksia. Nordnet ei ota vastuuta kommenteista.
Uutiset
Tämän sivun uutiset ja/tai sijoitussuositukset tai otteet niistä sekä niihin liittyvät linkit ovat mainitun tahon tuottamia ja toimittamia. Nordnet ei ole osallistunut materiaalin laatimiseen, eikä ole tarkistanut sen sisältöä tai tehnyt sisältöön muutoksia. Lue lisää sijoitussuosituksista.
2026 Q1 -tulosraportti
Vain PDF
14 päivää sitten
Uutiset
Tämän sivun uutiset ja/tai sijoitussuositukset tai otteet niistä sekä niihin liittyvät linkit ovat mainitun tahon tuottamia ja toimittamia. Nordnet ei ole osallistunut materiaalin laatimiseen, eikä ole tarkistanut sen sisältöä tai tehnyt sisältöön muutoksia. Lue lisää sijoitussuosituksista.
Foorumi
Liity keskusteluun Nordnet Socialissa
Kirjaudu
- ·21.5. · MuokattuThat we would end up at the 1.90 level after the 3-4 latest announcements from the company, including the latest quarterly report, where everything has been positive, I would never have believed. Completely incomprehensible if you ask me. Here we see other small companies rise 400-500 % in a week on just hot air, without any positive announcements whatsoever. No, I don't understand any of this. Just on the quarterly report and the latest announcement on May 13th, we have fallen almost 40%. Ridiculous.·21.5.I don't understand people who buy less than 10000 shares at the prices we are at now. People who buy 2000 shares at e.g. 2kr only to put them up for sale at 2,10kr right away. What's the point of that ??? Hopeless. Better to go to the cinema and buy an ice cream instead. Then there are some who manage to lower the price by 10-20% at market open by selling 15 shares, should be illegal.
- ·18.5. · MuokattuFantastic news on Monday morning 😊😊 STOCKHOLM (Nyhetsbyrån Direkt) The Jumpgate studio Game Xcite and publisher Daedalic Entertainment have agreed on the development of four additional downloadable content packs ("DLC") for Star Trek: Voyager -- Across the Unknown, which are to be released in 2026. The development costs for the DLC packs will be co-financed by Daedalic and supported by external project financing, while Jumpgate retains a significant share of the revenue from the first day after launch, it is stated.·19.5.I have been in it for over 4 years, and have lost several hundred thousand. But I'm still holding, believe and hope it's about to turn around. They are in a completely different place now than just a year ago. Don't forget how much management has invested of their own capital.;)·19.5.I have been involved for 6 years and like everyone else I am in the red but still firmly believe in it, it will increase as soon as I can free up some 💰
- ·15.5.Cannot comprehend that Jumpgate would fall 30% on this report Strong start to 2026 driven by successful launch of Star Trek and improved profitability The first quarter of 2026 marks an important milestone for Jumpgate. Following the successful launch of Star Trek: Voyager – Across the Unknown on February 18, the group delivered a significant improvement in profitability and strengthened its operational position for continued growth. The release of Star Trek: Voyager – Across the Unknown exceeded our expectations. At its peak, the game was the best-selling premium game globally on Steam, and within four days of launch, the game had sold more than 100,000 copies, making it the most successful launch in the group's history and a great commercial success for our publishing partner Daedalic Entertainment. The strong reception from both players and critics confirms the quality and commitment of the gameXcite team, and confirms our long-term strategy of combining external financing with lasting commercial gain. The launch also demonstrates the scalability of our business model. Since the project has no capitalized development costs on Jumpgate's balance sheet, the revenues from the game contribute significantly positively to revenues and cash flow. We expect the title to continue to generate long-term revenues through continuous content support and community engagement, with a series of DLCs ("Downloadable Content") under development. Financially, the quarter reflects the operational transformation we started in 2025. Net sales amounted to 9.8 million kroner, while EBIT improved significantly to 0.4 million compared to -5.6 million in the corresponding quarter last year. The improvement is mainly due to higher margins in royalty revenues from the game launch in the second half of the quarter, combined with a lower cost base after the restructuring measures implemented the previous year. The total number of positive reviews on Steam has passed 80% (all languages), which is an important threshold for the platform's algorithms. For the latest reviews, the percentage is 84%, showing a positive trend. The number of wishlist entries on Steam has increased since launch, which is expected to lead to good conversion and revenues when the game is sold at a discounted price. It is also worth noting that the revenue distribution for Star Trek is initially in favor of the publisher until their investment is repaid, meaning that Jumpgate's share of future revenues will be significantly higher going forward. We remain confident in our estimate of the combined game revenue for Sacred 2, Ed & Edda and Star Trek: Voyager. As previously communicated, the interval for the first 12 months after the launch of each game is estimated to be in the upper range of 14–51 million SEK, with most of the revenues attributed to the Star Trek game. During the quarter, we also secured important financing for new projects. In March, we completed external financing totaling 19 million SEK for a new game project together with Trophy Games, through a combination of release financing and German federal development support. Jumpgate will also participate significantly in the success of this title, which means the next addition to our project pipeline in line with our business model. This strengthens our project pipeline for 2026 and beyond, while limiting the financial risk for the group. The market response after the launch of Star Trek has also increased our strategic opportunities. We see greater interest from potential partners and publishers, which reflects increased visibility for Jumpgate and our studios. To maximize the outcome of this development, we are strengthening our capacity in business development. Our ambition is to use this momentum for several externally financed game projects with significant gain from game sales, and we are in advanced discussions about several new projects based on large licensed IPs to significantly scale up our pipeline with similar types of projects as our Star Trek-based game. Although the successful launch of Star Trek: Voyager – Across the Unknown is an important achievement, our focus remains on building a sustainable and profitable business over time. We continue to prioritize disciplined project selection, external financing structures and operational efficiency, while expanding our portfolio of proprietary opportunities with attractive potential. With a stronger operational foundation, reduced cost base and several active projects under development, we believe that Jumpgate is well positioned for further development in 2026. I would like to extend a big thank you to our employees, partners and shareholders for their continued support and commitment during this transformative period for the company. Harald Riegler CEO, Jumpgate AB Email: ir@jumpgategames.se·17.5.What are you talking about ?, this is an excerpt from the report that was announced on Wednesday 13 May .
- ·13.5.Anyone seen sales figures for Star Trek?·13.5.Strong start to 2026 driven by successful Star Trek launch and improved profitability The first quarter of 2026 marks an important milestone for Jumpgate. Following the successful launch of Star Trek: Voyager – Across the Unknown on February 18, the group delivered a significant improvement in profitability and strengthened its operational position for continued growth. The launch of Star Trek: Voyager – Across the Unknown exceeded our expectations. At its peak, the game was the best-selling premium game globally on Steam, and already four days after its launch, the game had sold more than 100,000 copies, making it the most successful launch in our group's history and a major commercial success for our publishing partner Daedalic Entertainment. The strong reception from both players and critics confirms the quality and dedication of the gameXcite team and validates our long-term strategy of combining external financing with retained commercial upside.
- ·13.5.Didn't think I would do this but today I bought a little more. Increased the position by 50% 😳⬆️ a report that gives hope for the future and upcoming revenues will hopefully provide a boost.
Yllä olevat kommentit ovat peräisin Nordnetin sosiaalisen verkoston Nordnet Socialin käyttäjiltä, eikä niitä ole muokattu eikä Nordnet ole tarkastanut niitä etukäteen. Ne eivät tarkoita, että Nordnet tarjoaisi sijoitusneuvoja tai sijoitussuosituksia. Nordnet ei ota vastuuta kommenteista.
Tarjoustasot
NGM - Growth Market
Määrä
Osto
-
Myynti
Määrä
-
Viimeisimmät kaupat
| Aika | Hinta | Määrä | Ostaja | Myyjä |
|---|---|---|---|---|
| 5 920 | NON | NON | ||
| 80 | NON | AVA | ||
| 7 800 | NON | AVA | ||
| 2 500 | AVA | AVA | ||
| 120 | AVA | AVA |
Huomioi, että vaikka osakkeisiin säästäminen on pitkällä aikavälillä tuottanut hyvin, tulevasta tuotosta ei ole takeita. On olemassa riski, että et saa sijoittamiasi varoja takaisin.
Välittäjätilasto
Ostaneet eniten
| Välittäjä | Ostettu | Myyty | Netto | Sisäinen |
|---|---|---|---|---|
| Pareto Securities AS | 18 680 | 0 | +18 680 | 0 |
| Nordnet Bank AB | 26 626 | 8 213 | +18 413 | 7 688 |
| EAG | 1 500 | 0 | +1 500 | 0 |
| Avanza Bank AB | 37 464 | 76 057 | −38 593 | 36 939 |
Myyneet eniten
| Välittäjä | Ostettu | Myyty | Netto | Sisäinen |
|---|---|---|---|---|
| Avanza Bank AB | 37 464 | 76 057 | −38 593 | 36 939 |
| EAG | 1 500 | 0 | +1 500 | 0 |
| Nordnet Bank AB | 26 626 | 8 213 | +18 413 | 7 688 |
| Pareto Securities AS | 18 680 | 0 | +18 680 | 0 |
Asiakkaat katsoivat myös
Yhtiötapahtumat
Datan lähde: FactSet, Quartr| Seuraava tapahtuma | |
|---|---|
2026 Q2 -tulosraportti 20.8. |
| Menneet tapahtumat | ||
|---|---|---|
2026 Q1 -tulosraportti 13.5. | ||
2025 Q4 -tulosraportti 26.2. | ||
2025 Q3 -tulosraportti 20.11.2025 | ||
2025 Q2 -tulosraportti 28.8.2025 | ||
2025 Q1 -tulosraportti 22.5.2025 |
2026 Q1 -tulosraportti
Vain PDF
14 päivää sitten
Uutiset
Tämän sivun uutiset ja/tai sijoitussuositukset tai otteet niistä sekä niihin liittyvät linkit ovat mainitun tahon tuottamia ja toimittamia. Nordnet ei ole osallistunut materiaalin laatimiseen, eikä ole tarkistanut sen sisältöä tai tehnyt sisältöön muutoksia. Lue lisää sijoitussuosituksista.
Yhtiötapahtumat
Datan lähde: FactSet, Quartr| Seuraava tapahtuma | |
|---|---|
2026 Q2 -tulosraportti 20.8. |
| Menneet tapahtumat | ||
|---|---|---|
2026 Q1 -tulosraportti 13.5. | ||
2025 Q4 -tulosraportti 26.2. | ||
2025 Q3 -tulosraportti 20.11.2025 | ||
2025 Q2 -tulosraportti 28.8.2025 | ||
2025 Q1 -tulosraportti 22.5.2025 |
Foorumi
Liity keskusteluun Nordnet Socialissa
Kirjaudu
- ·21.5. · MuokattuThat we would end up at the 1.90 level after the 3-4 latest announcements from the company, including the latest quarterly report, where everything has been positive, I would never have believed. Completely incomprehensible if you ask me. Here we see other small companies rise 400-500 % in a week on just hot air, without any positive announcements whatsoever. No, I don't understand any of this. Just on the quarterly report and the latest announcement on May 13th, we have fallen almost 40%. Ridiculous.·21.5.I don't understand people who buy less than 10000 shares at the prices we are at now. People who buy 2000 shares at e.g. 2kr only to put them up for sale at 2,10kr right away. What's the point of that ??? Hopeless. Better to go to the cinema and buy an ice cream instead. Then there are some who manage to lower the price by 10-20% at market open by selling 15 shares, should be illegal.
- ·18.5. · MuokattuFantastic news on Monday morning 😊😊 STOCKHOLM (Nyhetsbyrån Direkt) The Jumpgate studio Game Xcite and publisher Daedalic Entertainment have agreed on the development of four additional downloadable content packs ("DLC") for Star Trek: Voyager -- Across the Unknown, which are to be released in 2026. The development costs for the DLC packs will be co-financed by Daedalic and supported by external project financing, while Jumpgate retains a significant share of the revenue from the first day after launch, it is stated.·19.5.I have been in it for over 4 years, and have lost several hundred thousand. But I'm still holding, believe and hope it's about to turn around. They are in a completely different place now than just a year ago. Don't forget how much management has invested of their own capital.;)·19.5.I have been involved for 6 years and like everyone else I am in the red but still firmly believe in it, it will increase as soon as I can free up some 💰
- ·15.5.Cannot comprehend that Jumpgate would fall 30% on this report Strong start to 2026 driven by successful launch of Star Trek and improved profitability The first quarter of 2026 marks an important milestone for Jumpgate. Following the successful launch of Star Trek: Voyager – Across the Unknown on February 18, the group delivered a significant improvement in profitability and strengthened its operational position for continued growth. The release of Star Trek: Voyager – Across the Unknown exceeded our expectations. At its peak, the game was the best-selling premium game globally on Steam, and within four days of launch, the game had sold more than 100,000 copies, making it the most successful launch in the group's history and a great commercial success for our publishing partner Daedalic Entertainment. The strong reception from both players and critics confirms the quality and commitment of the gameXcite team, and confirms our long-term strategy of combining external financing with lasting commercial gain. The launch also demonstrates the scalability of our business model. Since the project has no capitalized development costs on Jumpgate's balance sheet, the revenues from the game contribute significantly positively to revenues and cash flow. We expect the title to continue to generate long-term revenues through continuous content support and community engagement, with a series of DLCs ("Downloadable Content") under development. Financially, the quarter reflects the operational transformation we started in 2025. Net sales amounted to 9.8 million kroner, while EBIT improved significantly to 0.4 million compared to -5.6 million in the corresponding quarter last year. The improvement is mainly due to higher margins in royalty revenues from the game launch in the second half of the quarter, combined with a lower cost base after the restructuring measures implemented the previous year. The total number of positive reviews on Steam has passed 80% (all languages), which is an important threshold for the platform's algorithms. For the latest reviews, the percentage is 84%, showing a positive trend. The number of wishlist entries on Steam has increased since launch, which is expected to lead to good conversion and revenues when the game is sold at a discounted price. It is also worth noting that the revenue distribution for Star Trek is initially in favor of the publisher until their investment is repaid, meaning that Jumpgate's share of future revenues will be significantly higher going forward. We remain confident in our estimate of the combined game revenue for Sacred 2, Ed & Edda and Star Trek: Voyager. As previously communicated, the interval for the first 12 months after the launch of each game is estimated to be in the upper range of 14–51 million SEK, with most of the revenues attributed to the Star Trek game. During the quarter, we also secured important financing for new projects. In March, we completed external financing totaling 19 million SEK for a new game project together with Trophy Games, through a combination of release financing and German federal development support. Jumpgate will also participate significantly in the success of this title, which means the next addition to our project pipeline in line with our business model. This strengthens our project pipeline for 2026 and beyond, while limiting the financial risk for the group. The market response after the launch of Star Trek has also increased our strategic opportunities. We see greater interest from potential partners and publishers, which reflects increased visibility for Jumpgate and our studios. To maximize the outcome of this development, we are strengthening our capacity in business development. Our ambition is to use this momentum for several externally financed game projects with significant gain from game sales, and we are in advanced discussions about several new projects based on large licensed IPs to significantly scale up our pipeline with similar types of projects as our Star Trek-based game. Although the successful launch of Star Trek: Voyager – Across the Unknown is an important achievement, our focus remains on building a sustainable and profitable business over time. We continue to prioritize disciplined project selection, external financing structures and operational efficiency, while expanding our portfolio of proprietary opportunities with attractive potential. With a stronger operational foundation, reduced cost base and several active projects under development, we believe that Jumpgate is well positioned for further development in 2026. I would like to extend a big thank you to our employees, partners and shareholders for their continued support and commitment during this transformative period for the company. Harald Riegler CEO, Jumpgate AB Email: ir@jumpgategames.se·17.5.What are you talking about ?, this is an excerpt from the report that was announced on Wednesday 13 May .
- ·13.5.Anyone seen sales figures for Star Trek?·13.5.Strong start to 2026 driven by successful Star Trek launch and improved profitability The first quarter of 2026 marks an important milestone for Jumpgate. Following the successful launch of Star Trek: Voyager – Across the Unknown on February 18, the group delivered a significant improvement in profitability and strengthened its operational position for continued growth. The launch of Star Trek: Voyager – Across the Unknown exceeded our expectations. At its peak, the game was the best-selling premium game globally on Steam, and already four days after its launch, the game had sold more than 100,000 copies, making it the most successful launch in our group's history and a major commercial success for our publishing partner Daedalic Entertainment. The strong reception from both players and critics confirms the quality and dedication of the gameXcite team and validates our long-term strategy of combining external financing with retained commercial upside.
- ·13.5.Didn't think I would do this but today I bought a little more. Increased the position by 50% 😳⬆️ a report that gives hope for the future and upcoming revenues will hopefully provide a boost.
Yllä olevat kommentit ovat peräisin Nordnetin sosiaalisen verkoston Nordnet Socialin käyttäjiltä, eikä niitä ole muokattu eikä Nordnet ole tarkastanut niitä etukäteen. Ne eivät tarkoita, että Nordnet tarjoaisi sijoitusneuvoja tai sijoitussuosituksia. Nordnet ei ota vastuuta kommenteista.
Tarjoustasot
NGM - Growth Market
Määrä
Osto
-
Myynti
Määrä
-
Viimeisimmät kaupat
| Aika | Hinta | Määrä | Ostaja | Myyjä |
|---|---|---|---|---|
| 5 920 | NON | NON | ||
| 80 | NON | AVA | ||
| 7 800 | NON | AVA | ||
| 2 500 | AVA | AVA | ||
| 120 | AVA | AVA |
Huomioi, että vaikka osakkeisiin säästäminen on pitkällä aikavälillä tuottanut hyvin, tulevasta tuotosta ei ole takeita. On olemassa riski, että et saa sijoittamiasi varoja takaisin.
Välittäjätilasto
Ostaneet eniten
| Välittäjä | Ostettu | Myyty | Netto | Sisäinen |
|---|---|---|---|---|
| Pareto Securities AS | 18 680 | 0 | +18 680 | 0 |
| Nordnet Bank AB | 26 626 | 8 213 | +18 413 | 7 688 |
| EAG | 1 500 | 0 | +1 500 | 0 |
| Avanza Bank AB | 37 464 | 76 057 | −38 593 | 36 939 |
Myyneet eniten
| Välittäjä | Ostettu | Myyty | Netto | Sisäinen |
|---|---|---|---|---|
| Avanza Bank AB | 37 464 | 76 057 | −38 593 | 36 939 |
| EAG | 1 500 | 0 | +1 500 | 0 |
| Nordnet Bank AB | 26 626 | 8 213 | +18 413 | 7 688 |
| Pareto Securities AS | 18 680 | 0 | +18 680 | 0 |






